Explore Europe
PROJECT CONCEPT
The project aimed to develop the next generation of interactive tools and didactic-training activities conducted by youth workers. This so-called “Europe Zone” indeed became a place for discovery, where young people could experience a “competitive adventure” characterized by respect for human rights, promotion of coexistence and inclusion, support for integration and solidarity, citizenship rights, and the promotion of European values.
During the project, we planned and created:
- A virtual educational museum depicting all that the European Union represented and had represented in history since its inception;
- A multifunctional, informal, and interactive space to foster debates and comparisons, where learning and play coexisted;
- An “educational path” among the actions and activities characterizing the supranational community;
- A “meeting place and exchange of views on Europe”;
- A training and awareness event where young people (especially those in the 11-18 age group) could learn and express themselves through play;
- A tool for all stakeholders operating in the European sector, which was used to teach Europe in a new and more effective way and with greater involvement.
OBJECTIVES
The objective of the project was to promote the positive action of Europe, as it was conceived in its early years, and then perceived by all European peoples as the driving force of a “12-star” future. This aimed to encourage greater active participation in the social and political context, rekindling the excitement of a united people, and allowing more substantial citizen participation in the institutions, thereby reviving their confidence in the future “state of the states”.
PARTNERS
Key partners in this project were Youth Europe Service from Italy, DamaSistem from Turkey, and Predict CSD Consulting from Romania (Arad). The project was implemented under the Erasmus+ program as a strategic youth partnership.
ACTIVITIES
The “Explore Europe” project entailed the development of a toolkit comprising three intellectual outputs. This enabled the creation of an innovative non-formal cultural training program that was modern, comprehensive, straightforward, effective, productive, and proactive on European citizenship, targeting young people and youth workers. The kit consisted of an interactive animation on the European Union, a team game, and a virtual simulation of the European Parliament. The whole kit was developed in four languages (Italian, English, Turkish, and Romanian) and was based on operational methodologies that favored learning through play.
You can now explore the following results created in this project:
My Story is Europe
It is an interactive animation on the European Union that resumes its paths since its birth and shows the action carried out by the founding fathers up to the current situation, also allowing a historical excursus on the characters and actions that have most characterized it.
“The animated history of Europe” is available in 4 languages (English, Italian, Romanian, and Turkish) here: https://www.youtube.com/watch?app=desktop&v=R8WrFpvyzEw
You can also use the following address for the interactive learning part:
Let’s Learn Europe
Find out as much as possible about EU institutions and what they do for citizens, their mission, and the work they do. We enhance the role of institutions and people who for them they also work by making known the establishment (European Commission, ECB, etc.) which is currently working on building the new Europe.
“Let’s Learn Europe” is available in 4 languages (English, Italian, Romanian, Turkish) here:
https://learninglibrary.eu/course/view.php?id=15 – English;
https://learninglibrary.eu/course/view.php?id=25 – Romanian;
https://learninglibrary.eu/course/view.php?id=26 – Italian;
https://learninglibrary.eu/course/view.php?id=27 – Turkish;
The e-game can be explore using smart phones through an APP and more details are offered here: https://learninglibrary.eu/mod/page/view.php?id=2180.
My Parliament App
This role-playing game, supported by a specially created e-game software, will give substance to a participatory model, and will activate a “live” training course that will see a wide participation of young people for the defence of values and human rights.
https://play.google.com/store/apps/details?id=com.damasistem.myparliament&gl=TR
Action n. 2020-2-IT03-KA205-018664 realized in the framework of the program Erasmus Plus KA2 Strategic Partnerships for Youth
This material has been funded with support from the European Commission. The content of this material reflects the views only of the authors and the National Agency or the European Commission cannot be held responsible for any use which may be made of the information.