We have experience in involving thousands of people in online courses we are coordinating.
For example, in the Erasmus+ KA2 project “The suitcase, the map and the voyage of a youth worker”, we had these relevant results:
- one e-learning portal with 8 active modules http://thevoyage.eu;
- more than 30 000 unique visitors to the website of the project;
- 2920 people from 60 countries registered on the platform;
- 272 drawings/paintings especially made for this project;
- videos and e-games prepared for the participants;
- 3 manuals in 2 languages;
- a package of 28 badges used for the online modules plus another 14 prepared for the final event;
- a gamified world was created in the e-learning portal: progress bar, course completion status, ranking, experience points, badges, e-games, videos, challenges, treasure hunt, secret areas, reflection zone, portfolios, feedback system etc.
The e-learning platform is structured around a story about a journeyman (the user) who travels in different areas (the countries of the partners) in order to become a master. Enjoy the ride on http://thevoyage.eu!
Some testimonials about the courses can be found here: http://thevoyage.eu/mod/page/view.php?id=1437
You can try out, without registration, a preview unit available here: http://thevoyage.eu/course/view.php?id=24
Other platforms we are working on in this period: http://thecourses.eu, http://themobility.eu etc.
We use at least the following software: Moodle, Articulate Storyline, Doodly, Toonly, Video Robot, Blender, Unreal Engine, Adobe packages etc.
The most successful platform so far, http://thevoyage.eu, had these of e-learning elements included:
– Content, e-books;
– Interactions, e-games made in native software, Articulate Storyline;
– Assigning roles;
– Defining user’s fields;
– Managing students;
– Test editors;
– Chat, messages, forums;
– Question Banks;
– SCORM – we used Articulate Storyline as authoring tool, after trying out Adobe Captivate and other similar tools;
– Grades, scales;
– Different useful plugins;
In terms of gamification, we used these elements:
– progress bar;
– course completion status;
– experience points;
– treasure hunt – own system with secret areas;
– reflection zone;
– feedback system;
– special design made for this project with 272 specific paintings;
– team missions;
– systems to analyse participants’ styles of learning;
– sharing stories spaces;
– peer evaluations;
– secret places, hidden rooms, special ship voyage, secret codes;
– level up, percentages etc
– leader board – we built our own system here, as well;
– certificates, automatically issued on the specified conditions of course completion.