We have experience in involving thousands of people in online courses we are coordinating.

For example, in the Erasmus+ KA2 project “The suitcase, the map and the voyage of a youth worker”, we had these relevant results:

  • one e-learning portal with 8 active modules http://thevoyage.eu;
  • more than 30 000 unique visitors to the website of the project;
  • 2920 people from 60 countries registered on the platform;
  • 272 drawings/paintings especially made for this project;
  • videos and e-games prepared for the participants;
  • 3 manuals in 2 languages;
  • a package of 28 badges used for the online modules plus another 14 prepared for the final event;
  • a gamified world was created in the e-learning portal: progress bar, course completion status, ranking, experience points, badges, e-games, videos, challenges, treasure hunt, secret areas, reflection zone, portfolios, feedback system etc.

The e-learning platform is structured around a story about a journeyman (the user) who travels in different areas (the countries of the partners) in order to become a master. Enjoy the ride on http://thevoyage.eu!

Some testimonials about the courses can be found here: http://thevoyage.eu/mod/page/view.php?id=1437

You can try out, without registration, a preview unit available here: http://thevoyage.eu/course/view.php?id=24

Other platforms we are working on in this period: http://thecourses.eu, http://themobility.eu etc.

We use at least the following software: Moodle, Articulate Storyline, Doodly, Toonly, Video Robot, Blender, Unreal Engine, Adobe packages etc.

The most successful platform so far, http://thevoyage.eu, had these of e-learning elements included:

–              Content, e-books;

–              Interactions, e-games made in native software, Articulate Storyline;

–              Assigning roles;

–              Defining user’s fields;

–              Managing students;

–              Backups;

–              Permissions;

–              Reports;

–              Test editors;

–              Chat, messages, forums;

–              Question Banks;

–              Assignments;

–              Workshops;

–              Glossaries;

–              Wikis;

–              Surveys;

–              Database;

–              SCORM – we used Articulate Storyline as authoring tool, after trying out Adobe Captivate and other similar tools;

–              Grades, scales;

–              Different useful plugins;

In terms of gamification, we used these elements:

–              progress bar;

–              course completion status;

–              ranking;

–              experience points;

–              badges;

–              e-games;

–              videos;

–              challenges;

–              treasure hunt – own system with secret areas;

–              reflection zone;

–              portfolios;

–              feedback system;

–              special design made for this project with 272 specific paintings;

–              team missions;

–              systems to analyse participants’ styles of learning;

–              sharing stories spaces;

–              peer evaluations;

–              secret places, hidden rooms, special ship voyage, secret codes;

–              level up, percentages etc

–              leader board – we built our own system here, as well;

–              certificates, automatically issued on the specified conditions of course completion.